Skip to content

Cursor Sync

Cursor Sync creates a bidirectional link between the 3D cursor and your Grease Pencil objects, enabling rapid pose blocking without touching the properties panel.

When Sync Cursor & Object is enabled, you can control your GP object in two ways:

  • Cursor → Object: Place the 3D cursor with Shift + Right Click, and the GP object snaps to that position
  • Object → Cursor: Move the GP object with G, and the 3D cursor snaps to the GP object’s position

Combined with Auto-Key, Waypoint auto-creates Object and GP keyframes as you reposition, keeping them in alignment without manual keying.

Cursor Sync panel in the Waypoint N-panel

SettingDescription
Sync Cursor & ObjectMaster toggle. Enables bidirectional sync between the 3D cursor and the active GP object.
Auto-KeyAutomatically insert Object and GP keyframes when syncing. Without this, you need to key manually after each reposition.
CopyWhen a sync creates a new keyframe, copy the current drawing forward to that frame.
BlankWhen a sync creates a new keyframe, insert a blank GP keyframe instead of copying the current drawing.
All LayersApply sync keying to all GP layers, not just the active layer.
  1. Enable Sync Cursor & Object and Auto-Key
  2. Set Blank if you want a fresh frame at each position, or Copy to carry drawings forward
  3. Scrub to a new frame
  4. Shift + Right Click to place your character
  5. Draw the pose
  6. Repeat — keys are inserted automatically

Use the Cursor → Object method to position your GP object on top of mesh geometry. Shift + Right Click places the 3D cursor on the mesh surface, and the GP object follows - this is the primary sync method used for moving the GP on surfaces (run cycle, fight sequences, etc.)

The 3D cursor can only be placed on mesh surfaces, so we need another solution for airborne sequences. Use the Object → Cursor method instead to grab the GP object with G and move it freely in space, and cursor will snap to the GP object’s position.

Onion Skinning — this is the core workflow, as you drive the GP object position using cursor sync, you leave behind world-space onion skins.

Motion Paths — the GP object trajectory is automatically calculated and displayed as a customisable and editable curve in the viewport. You can adjust the path directly to fine-tune the timing, spacing, and overall shape of your sequence, more on that here.

Frame Labels — tag key poses and shot boundaries while blocking, and navigate between them by clicking on the labels generated during the blocking process.