Cursor Sync
Cursor Sync creates a bidirectional link between the 3D cursor and your Grease Pencil objects, enabling rapid pose blocking without touching the properties panel.
How it works
Section titled “How it works”When Sync Cursor & Object is enabled, you can control your GP object in two ways:
- Cursor → Object: Place the 3D cursor with
Shift + Right Click, and the GP object snaps to that position - Object → Cursor: Move the GP object with
G, and the 3D cursor snaps to the GP object’s position
Combined with Auto-Key, Waypoint auto-creates Object and GP keyframes as you reposition, keeping them in alignment without manual keying.
The panel
Section titled “The panel”
| Setting | Description |
|---|---|
| Sync Cursor & Object | Master toggle. Enables bidirectional sync between the 3D cursor and the active GP object. |
| Auto-Key | Automatically insert Object and GP keyframes when syncing. Without this, you need to key manually after each reposition. |
| Copy | When a sync creates a new keyframe, copy the current drawing forward to that frame. |
| Blank | When a sync creates a new keyframe, insert a blank GP keyframe instead of copying the current drawing. |
| All Layers | Apply sync keying to all GP layers, not just the active layer. |
Use cases
Section titled “Use cases”Rapid pose blocking
Section titled “Rapid pose blocking”- Enable Sync Cursor & Object and Auto-Key
- Set Blank if you want a fresh frame at each position, or Copy to carry drawings forward
- Scrub to a new frame
Shift + Right Clickto place your character- Draw the pose
- Repeat — keys are inserted automatically
Animating on surfaces
Section titled “Animating on surfaces”Use the Cursor → Object method to position your GP object on top of mesh geometry. Shift + Right Click places the 3D cursor on the mesh surface, and the GP object follows - this is the primary sync method used for moving the GP on surfaces (run cycle, fight sequences, etc.)
Airborne sequences
Section titled “Airborne sequences”The 3D cursor can only be placed on mesh surfaces, so we need another solution for airborne sequences. Use the Object → Cursor method instead to grab the GP object with G and move it freely in space, and cursor will snap to the GP object’s position.
Interaction with other features
Section titled “Interaction with other features”Onion Skinning — this is the core workflow, as you drive the GP object position using cursor sync, you leave behind world-space onion skins.
Motion Paths — the GP object trajectory is automatically calculated and displayed as a customisable and editable curve in the viewport. You can adjust the path directly to fine-tune the timing, spacing, and overall shape of your sequence, more on that here.
Frame Labels — tag key poses and shot boundaries while blocking, and navigate between them by clicking on the labels generated during the blocking process.