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Billboard

Billboard automatically orients your Grease Pencil object to face the active camera at all times — essential for 2.5D storyboarding where the GP plane needs to stay perpendicular to the lens.

Enable Billboard and your GP object’s rotation is locked to the active camera. As you orbit or switch cameras, the GP plane rotates to stay perpendicular to the camera view. This means your 2D drawings always read correctly from the camera’s perspective, regardless of the 3D scene angle.

The primary use case. Draw your characters and props as flat GP objects, enable Billboard, and they’ll always face the camera as you compose shots in 3D space. You get the depth and parallax of a 3D scene with the drawing workflow of 2D.

When switching between cameras in a multi-camera setup, Billboard automatically re-orients the GP to face the new active camera — no manual rotation needed between shots.

Orbit freely around your scene to check spatial relationships. Billboard keeps the GP readable from every angle, so you can verify depth and layering without the drawings going edge-on and disappearing.

Cursor Sync — position your GP object in 3D space with cursor sync while Billboard handles the rotation. You only need to worry about placement, not orientation.

Onion Skinning — world-space onion skins remain spatially accurate even as Billboard rotates the GP object. Previous drawings stay where they were drawn.

Motion Paths — animate a billboarded GP object along a motion path for characters that need to move through 3D space while always facing camera.

Edit Mode Tools — use Center and Reproject after repositioning a billboarded GP object to keep strokes clean on the drawing surface.